Demon 5e stats.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food—especially the humanoid prey it craves. Monster Manual (BR+) → DnD 5e Monsters.

Demon 5e stats. Things To Know About Demon 5e stats.

STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) WIS. 16 (+3) CHA. 17 (+3) Saving Throws STR +10, DEX +7, WIS +7, CHA +7. Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered. Damage …Actions. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but ...Hit: 10 (2d4 + 5) slashing damage. Serrated Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage. Lightning Lance - Recharge 5. The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC: 15 Dexterity saving throw, taking 27 (6d8 ...Maurezhi. [ Maurezhi ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 15 (natural armor) Hit Points 88 (16d8 + 16) Speed 30 ft. STR.A tanarukk (pl: tanarukks or: tanarukka[8][9][10]) was a breed of orc whose blood had been tainted by an evil outsider, in many cases a tanar'ri demon.[4] Tanarukks appeared as short, stocky orcs with bristly hair, horns, or ridges along the sides of their heads.[4] Their skin tones ranged from grayish green and dub brown.[3][4][11] They displayed razor-sharp teeth and tusks that jutted out ...

Among the most powerful of demonkind, the archdemons rule a part of the infinite chaos of the Abyss, and demons along with it. Ability Score Increase. Your Charisma increases by 2, and your Strength score increases by 1. Age. A common Archdemon is an old being, maturing at 500 and living for an unknown time.

Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it ...

A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path.One of the least understood and most often vilified humblefolk in the Wood, vulpins have earned a bad reputation that isn't entirely deserved. Racial Traits. +2 Intelligence, +1 Charisma, Darkvision, Bite, Evasive, Bewitching Guile. View Vulpin Details. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official ...Shadow demons, also called shadow fiends,[4] were the product of a demon whose essence could not properly reform in the Abyss. Trapped within the form of a living silhouette, these demons were merely shadows of their former selves.[5] The physical form of a shadow demon was normally vague and undefined as it was often confused with the dark contours of the environment or the shadows of ...A list of all 5th Edition SRD monsters by CR (challenge rating).A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The balor's weapon attacks are magical.

Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Monster Analysis: Orthax the Vengeful Shadow Demon. This encounter was a lot of fun to research and break down. It’s great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy’s thoughts and provided a decent challenge for the drained party.

Summon Demon (1/Day). The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi's damage resistances and immunities. It has a 50 percent chance of calling one kishi demon instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands.Monsters. result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and. Magic Resistance. The maw has advantage on saving throws against spells and other magical effects.Multiattack.Deer. Medium Beast, Unaligned. Armor Class 13. Hit Points 4 (1d8) Speed 50 ft. STR. 11 (+0) DEX. 16 (+3)Succubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.5E - Vehicles of the Realms ... Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. To aid in running adventures where vehicles engage in combat, undertake precise navigation, or face situations where their various capabilities become relevant, the following section ...

Levistus, The Lord of the Fifth, The Rogue Archdevil, is the imprisoned devil prince who rules Stygia, fifth layer of the Nine Hells. Buried alive within an icy glacier, he rules his realm through influence and avatars. He is the Infernal patron of vengeance and betrayal. Levistus' true form is almost impossible to discern from outside the vast iceberg which now imprisons him. His frozen tomb ...A yochlol has a 50 percent chance of summoning one yochlol. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Categories.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol... False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. Multiattack. The gargoyle make...Challenge 1/4 (50 XP) Proficiency Bonus +2. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.See Also []. Daemonfey; Fey'ri; Background []. Alu-fiends, also referred to as alu-demons, first appeared in the Monster Manual II 1st edition.They were described in the Monstrous Compendium Outer Planes Appendix and the Monstrous Compendium Planescape Appendix.While their exact statistics varied slightly, the general concept as the offspring of a succubus and a mortal male remained true.Summon (1/day). The cacodemon has a 35% chance to summon 1d3 derghodemons (see Tome of Horrors 5e) or a cacodemon. The summoned demon appears in an unoccupied space within 60 feet of the cacodemon, but can't summon other demons. It remains for one minute, until it or the first cacodemon is slain, or until the first cacodemon takes an action ...

Components: V, S, M (humanoid blood inside a ruby vial worth at least 600 gp) Duration: Concentration, up to 1 hour. You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth.The demon chooses what to summon and attempts a magical summoning. A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro. A barlgura has a 30 percent chance of summoning one barlgura. A chasme has a 30 percent chance of summoning one chasme.

Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Tags: Demon. Monster Analysis: Orthax the Vengeful Shadow Demon. This encounter was a lot of fun to research and break down. It’s great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy’s thoughts and provided a decent challenge for the drained party. Ghour. The Ghour are a race of demons in the service of the demon lord Baphomet. Tools of their masters will, the are often found in the company of Minotaurs, Ogres, and Giant. Demonic Visage. Resembling an especially muscular cross between and ogre and a minotaur, ghour stand up to 20 feet tall, with a thick hide and beastial features. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. of it: 1. Charm Ray: The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. 2.Dec 3, 2021 · The first demons to invade our reality were known as obyriths; eldritch beings of unspeakable horror. These creatures created servant demons known collectively as the tanar’ri. It is the tanar’ri that now dominate their home plane of the Abyss. These creatures seek to tempt and torture souls into the Abyss while they also seek to destroy ... Yeenoghu appeared as a gnoll-like creature, 12‒14 ft (3.7‒4.3 m) tall with a grinning skull-like face and a leering pair of burning emerald or amber eyes atop his seemingly emaciated form. A mangy, yellow crest of fur reached from his head to mid-back, with the only hair on his body being small scabby patches.Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food—especially the humanoid prey it craves. Monster Manual (BR+) → DnD 5e Monsters.

Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).

Demons were chaotic evil fiends native to the Abyss, ever-evolving engines of destruction spawned in its infinite depths to act as living instruments of oblivion.[4][5][6] They were personifications of ferocity,[7] vile perversion, and elemental devastation,[5] existing to further the tendency of all things to slide into entropy and ruin.[8] Barely contained by their monstrous forms,[4] demons ...

Summoner. With scaled skin and folded wings, a half dragon human stands at the top of a hill, over looking a nearby fortress. As he looks on, his swarm of dragons fly into the fortress. Though young, their flames still burn hot, and they begin to burn those before them. Standing beside a succubus, a halfling women signs a contract with a Balor.An ancient katana imbued with the power of a demon lord. If a creature who is not chaotic tries to attune to this weapon, they take 10d6 poison damage and drop the weapon. Demonic harakiri. The wielder of this ancient weapon can take an action to cut themself, causing them to take 1d8 slashing damage. They will be restrained until the start of ...A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.Fiendish Codex I: Hordes of the Abyss. Sibriexes ( pronounced: /ˈ s ɪ b r i ɛ ks /SIB-ree-ex [4]) were warped obyrith demons capable of manipulating flesh by grafting Abyssal matter into it. [3] They had spawned several breeds of the proliferous tanar'ri through their unholy experiments and continued to modify and mutate after the ascent of ...Dec 3, 2021 · The first demons to invade our reality were known as obyriths; eldritch beings of unspeakable horror. These creatures created servant demons known collectively as the tanar’ri. It is the tanar’ri that now dominate their home plane of the Abyss. These creatures seek to tempt and torture souls into the Abyss while they also seek to destroy ... Oni are hulking, demonic ogres with pale blue skin and a taste for humanoid flesh. They possess the ability to turn invisible and change their shape at will, allowing them to stalk their prey unseen before striking from within a cloud of unnatural darkness, finishing the fight with a blast of freezing magical wind.MEZZOLOTH - 5e stats. Medium fiend ( yugoloth ), neutral evil. Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 40 ft. Proficiency Bonus +3. Proficiency Bonus +5 ( 5th Edition Advanced Mode)His eyes are crimson. Dagon is the demon prince of sea creatures. He is worshipped as a deity by legions of sahuagin, locathah, skum, lizardfolk, tritons (those that have accepted the ways of evil), and some merfolk. His Abyssal lair is not unlike the Elemental Plane of Water in that it is composed entirely of water.Yokai Cunning. A kitsune is a powerful type of fey that looks like a beautiful human. Otherwise, they have clawed digits and fox-like eyes, ears, and tail. The tail of a kitsune is a symbol of power and wisdom; when a kitsune is born, it has no tail but when it grows to 100 years of age it grows one.Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature’s entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon : Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description ...A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball. Action Stations Helm, Weapons: Chomper, Wrecking Ball, 2 Harpoon FlingersMelee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound.

Although the creature isheavily muscled, it is graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full ofsharp teeth.A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual.A demon with a voodoo doll has the following action: Voodoo Doll (Recharge 5-6). The demon impales its voodoo doll with its claw and targets one creature that it can see within 30 feet of it. That creature must make a DC 14 Wisdom saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.Monsters List. Source: 5th Edition SRD. Advertisement Create a free account.Instagram:https://instagram. lethal performance and dyno incjim flowers meteorologist facebookgunna snitch for a big mackemmerer jail roster A nightmare is a fiendish horse-like creature that appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flames. Its eyes glow like hot coals, and its breath reeks of brimstone. A nightmare is a wicked and intelligent being that serves as a mount for various malevolent entities throughout the Lower Planes, such as devils ...These demons vary in size and appearance, though most resemble large bears, wild cats, or apes with added demonic characteristics (horns, elongated fangs and nails, and so on). Despite its varying appearance and form, the guardian demon is a dangerous adversary. A typical guardian demon stands 9 feet tall and weighs about 800 pounds. bully's carson city nevadaheal spells elden ring Back to Main Page → 5e Homebrew → Creatures → Monsters. CR6 Monsters, Quality and Featured . These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. morbid ash and drew Demon Slayer Upper Moon Four 5e Stats. My take on Upper Moon Four. I designed the boss f... My take on Upper Moon Four. I designed the boss fight like the show where the goal is to kill the main body since killing the clones is a waste of time. The first phase is fighting the four clones and the second phase is fighting Zohakuten.An expansive treatise documenting the Abyss's infinite layers and inhabitants, the Demonomicon of lggwilv is the most thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped ...Languages Abyssal, Telepathy 120 ft. Challenge 16 (15,000 XP) Proficiency Bonus +5. Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons. The marilith's weapon attacks are magical. Reactive. The marilith can take one reaction on every turn in a combat.